# NAME

floor - calculate the floor of a number

floor, floorf, floorl - largest integral value not greater than argument

# SYNOPSIS

``#include <math.h>``

## Prototype

``````double floor(double x);
``````
``````#include <math.h>

double floor(double x);
float floorf(float x);
long double floorl(long double x);``````

Link with `-lm`.

Feature Test Macro Requirements for glibc (see feature_test_macros(7)):

floorf(), floorl():

_ISOC99_SOURCE || _POSIX_C_SOURCE >= 200112L || /* Since glibc 2.19: */ _DEFAULT_SOURCE || /* Glibc versions <= 2.19: */ _BSD_SOURCE || _SVID_SOURCE

# DESCRIPTION

This function returns the floor of `x`.

These functions return the largest integral value that is not greater than `x`.

For example, `floor(0.5)` is 0.0, and `floor(-0.5)` is -1.0.

# RETURN VALUE

This function returns, as a `double`, the largest integer that is not greater than `x`. You may safely cast that value to a `long` (or an `int` if it fits).

These functions return the floor of `x`.

If `x` is integral, +0, -0, NaN, or an infinity, `x` itself is returned.

# EXAMPLE

``````#include <math.h>#include <stdio.h>
int main(void)
{
printf("This is CS%i\n", (int) floor(50.1));
}
``````

# ERRORS

No errors occur. POSIX.1-2001 documents a range error for overflows, but see NOTES.

# ATTRIBUTES

For an explanation of the terms used in this section, see attributes(7).

 Interface Attribute Value floor(), floorf(), floorl() Thread safety MT-Safe

# CONFORMING TO

C99, POSIX.1-2001, POSIX.1-2008.

The variant returning `double` also conforms to SVr4, 4.3BSD, C89.

SUSv2 and POSIX.1-2001 contain text about overflow (which might set `errno` to ERANGE, or raise an FE_OVERFLOW exception). In practice, the result cannot overflow on any current machine, so this error-handling stuff is just nonsense. (More precisely, overflow can happen only when the maximum value of the exponent is smaller than the number of mantissa bits. For the IEEE-754 standard 32-bit and 64-bit floating-point numbers the maximum value of the exponent is 128 (respectively, 1024), and the number of mantissa bits is 24 (respectively, 53).)

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